我的購物車 (0)
我的帳號資料
我的訂單紀錄
我的學校教授
我的學校課程

[ Tips ] 一分鐘使用導覽

搜尋 
請輸入欲查詢之關鍵字
 
  進階搜尋
依主題瀏覽 
依商品類型瀏覽 
依出版日期瀏覽 
依作者瀏覽(姓) 
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
V
W
Y
Z
銷售排行榜 
 您所選取的商品項目

> Linden Lab: Opening Second Life

商品編號: 9-808-114
出版日期: 2008/03/03
作者姓名:
Eisenmann, Thomas R.;Wagonfeld, Alison Berkley
商品類別: Entrepreneurship
商品規格: 27p

再版日期: 2009/08/03
地域:
產業:
個案年度: 2008 -  

 


商品敘述:

To maximize their effectiveness, color cases should be printed in color. In early 2008, managers in Linden Lab, creator of the virtual world Second Life, faced decisions about the company''s strategy. Despite profound initial skepticism about demand for a user-generated virtual world that was not a traditional game, Second Life had achieved profitability and strong growth. However, growth had strained the company''s infrastructure, resulting in frequent software crashes. Software ease-of-use was also a serious problem. As a result, 90% of new users abandoned Second Life after only a brief trial. Management was considering whether marketing partnerships and open sourcing its software might relieve strains and facilitate future growth. Linden Lab was also debating whether and how to allow interoperability between Second Life and other virtual worlds.


涵蓋領域:

Entrepreneurship;Networking;Virtual communities;Internet;Open source software;Virtual environments


相關資料: